Monday, February 8, 2010

The Codex Astartes calls this maneuver "Steel Rain"

Now that the introductions are out of the way, I can begin telling you about the wonderful world of creating a Space Wolves army in 5th ED. Alternatively, I could call this how I've learned that 5th ED is absolutely nothing like 3rd ED.

When I started playing, Rhino rushing was the order of the day. By chance, I bought Blood Angels as my first WH40k book (red robots looked cooler than blue ones) so I'm no stranger to the power that was metal boxes in 3rd. Now, this isn't going to turn into me wondering where the days of slamming a whole bunch of sardine cans filled with rape down my opponent's throat went. No, I played a little in 4th (in fact, I placed 4th in the last official Seattle GT with my Daemonhunters) and have fully realized the depths that Rhinos sunk to in that edition. Instead, let's talk about the magic of transports in 5th ED.

Cruising the internets for advice on how to run my Star Puppies, I've come across quite a few people telling me that I need to emphasize foot slogging or GTFO. These people, mainly followers of a fellow named Stelek I hear, postulate that "mech'ing" up with Space Wolves is a mistake because Space Marines do it better. Personally, I find this to be hog wash. After all, Wave Serpents and Devilfish make Rhinos/Drop Pods/Razorbacks look like steaming piles of mistake by comparison, but that doesn't stop the boys in blue from riding in them. Hell, even IG can get more from their Chimeras than the smurfs can on paper. Why does one army's boon make it another's bane?

Granted, I do think Stelek is correct in his assertion that Space Wolves should not try to OUT mech regular Space Marines. They simply have access to more (and better) transports than we do. That is fact, but it doesn't mean that I still don't want a few metal boxes screaming down the field to disgorge my hot load of grey death down some xenos throat.

Thoughts?

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